Within Reach Item Finder
An accessibility-first item finder that helps people who are blind or have low vision locate everyday objects with voice, camera, spoken, visual, and haptic guidance.
Find everyday objects with guidance designed around access.
Voice, camera, spoken direction, high-contrast visuals, and haptic feedback work together so the experience does not depend on sight alone.

The problem needed more than a surface-level design.
Misplaced everyday objects can become real barriers for people who are blind or have low vision. Many object-finding tools require advance labels, internet access, or difficult visual feedback.
Shape the workflow around what people actually need to do.
Within Reach lets someone say or type an item name, point their phone around the room, and receive clear spoken, visual, and haptic guidance toward supported objects.
Connect the experience to working software.
A mobile item-finding workflow with voice and text search, on-device detection, spoken directions, haptic feedback, high-contrast visuals, search history, and optional online recognition.
One partner across product and engineering.
Accessibility-first product design, mobile engineering, computer-vision integration, privacy controls, testing, and release preparation.
The important capabilities in one connected experience.
See how the finished product works.
These are the original screenshots used by the case studies on the previous main-branch portfolio.







From the problem to a dependable product.
Understand
Clarify the real problem, the people affected, and the evidence that should shape the build.
Design and build
Turn the workflow into an approachable interface backed by the right product architecture.
Test and launch
Verify the experience across its intended platforms and carry the product into real use.
Start with the rough version.
Describe the problem, the person it should help, or the idea you cannot stop thinking about. You do not need a polished brief.
